Devlog 12: the last devlog


Hi, Michiel here. This will be the last devlog of this project. It has been a wild ride. We had fun together, we had high and low moments, we prepared rituals and summoned elder gods. But just like all things, it must come to an end. Attached to this post is the final version of the game. No major changes, just a few bug fixes. Casandra made some new art that will be displayed when a player goes down and there are no more revives left. It is this cool skull.


A personal word from me: I truly enjoyed making this project and I am proud of what the others and I have created here. I am unsure if this is what is supposed to be written in a final devlog, but hey, who is going to stop me? And with that, I am signing off.

Hey there, Ivo here. As Michiel already said above, this is the final devlog, so this week has just been small changes, tweaks and fixes. I've also added a particle effect for the ranged enemy attack, and a new light shaft effect to show a player in a pentagram that needs to be protected.
That's it from me for now, this project was tough at times, but I really enjoyed working on the game, and I'm proud of what we've made! 


Hi Luca here, I've really enjoyed working on this project these past few months, definitely my favorite project so far. I'm really proud of what were able to make in such a short time span, all thanks to this amazing team and who knows maybe in the future we can turn this verticle slice into a full fledged game with all the ideas we still have.

Now for changes ive made this week.

- adjusted some of the sound effects to make them pop more.

- fixed the issue with the boss's dead tentacles randomly reappearing.

- balanced our enemies 

- added more of Ivoh's beatifull VFX to our flashlight

- added new despawn animations for the boss that Casandra made.

So for now im signing off, keep checking out this page and maybe I'll talk to you all in the near future again.

Get Go To Hell

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